SOMETHING FOR EVERYONE
When I was designing the warbands, I wanted to make sure that there were plenty of options to suit not just a gamer’s preferred style of play, but also the hobbyist’s preferred type of model. The faction present in the game cater for a variety of aesthetics. There are three flavours of Roman (vanilla, gladiator surprise and, erm, priesty ripple), Barbarians (all of which draw from a single list, but that’s something I’d like to expand on later), Egyptians, Argonauts (obviously), Parthians, and Dacians. Each of these warbands has been given a fantasy twist based on the setting. For example, the Barbarians get Wulfkind (werewolves); the Egyptians get Eternal Warriors (mummies); Dacians get Ghouls and Strigoi, and so on. If you want to play the game as a straight historical skirmish, you don’t have to include these elements at all. If you want to play only mythological battles, you can go heavy on those elements. Likewise, depending on the warband you choose, you could go heavy on ranged weapons, or cavalry, or chariots. You could take lots of cheap troops, or a few elite troops. You can tool up your basic warriors with all the wargear under the sun. You can purchase extra miracles for your priests to dominate the foe through magical means. The lists are flexible enough to cater for pretty much any style of play.
The other way to add spice to the warbands is through the inclusion of “Auxilia”, or swords for hire. There’s a list of nine in the book (and I’d like to write more), from the mighty Cyclops to the fully customisable Demigod (you can choose his/her skills, blessings and weaponry based on the deity of your choice). You can have a Centaur riding alongside your Parthian Cataphracts, or a vampiric Daughter of Lamia skulking amidst your Celtic warrior warband. Whatever takes your fancy!
During campaign play, you need to pay Auxilia an upkeep in points after every game in order to retain their services. If you start to do badly and don’t earn enough points to pay them off, they up sticks and leave your warband. Such is the downside of dealing with mercenaries, especially ones that aren’t human.