Why? Because who really seeks out errata? X-Wing is a game that relies on masses and masses of cards, all with rules printed on them. When a new player buys the game, his/her cards are already invalid. If you do have the errata, in order to have a game you have to select your cards, find the errata, realise your selection has been nerfed a dozen times since they were printed, change your selection, repeat. But who really keeps on top of the errata? I keep asking that because it’s important – competitive players are interested in errata, and actively seek them out. Casual players often don’t know they even exist. Are the casual players doing it wrong? Or are we, as designers, saying it doesn’t matter – as long as you have fun, who cares which version of the rules you play? But in that case why put so much time and effort into a document that only (and I hesitate to say this, as it’s not universally true) the minority of gamers will ever use?
I was picking on X-wing earlier, and that’s perhaps unfair, as all of my own games gave their fair share of FAQs and Errata. But I do try to be disciplined about what I cover. I do the bare minimum to make sure that the original intent of the design is upheld, and to atone for human error. I flat-out refuse to make wholesale changes to a game – even if those changes would ‘improve’ the game. My view is that wholesale changes should be noted down and reserved for a ‘second edition’ in the years to follow, rather than tinker with a published set, invalidate people’s purchases, and perhaps cause further problems.
Looking to the future (the future is now…), digital rulebooks have already revolutionised this entire process. Some companies make errata without you ever realising, ‘pushing’ through the changes as part of an update to the ebook. In some respects, that’s really cool, right? But what if you’re the guy who’s spent thousands of dollars on an army, only to have it nerfed via an update to a five-dollar app? What if you have a print copy of the book, but your opponent has the digital copy? Is the digital copy ‘right’, even though you purchased your print copy just yesterday? These are the questions that games companies (and humble freelancers like me) are wrestling with daily.
For now, I accept them as a necessary evil. Sometimes, if used responsibly and publicised well, they can even do good! But on the whole… I really hate ’em.